Provider:
Fantasma Games
A cat with a rocket strapped to its back flies leftward across Fantasma's reels, upgrading whatever it crosses and leaving a Wild at the spot it started from. Everything else waits behind three Scatters, which 410 spins at 3.00 never turned up, and the base game is thin company without them.
Alice in Adventureland is a video slot with 5 reels, 4 rows and 20 paylines playable from 0.20, and it was launched by Fantasma Games in March 2022. Only the highest win on each payline is paid, and wins on separate lines are added together. The slot includes two versions of wild, Rocketkat and Ultrabomb. Payouts are worked out against the total bet rather than a per-line stake. Along with them it includes Multiplier Wilds and a free spins game. The round can also be bought in the base game for 100x the bet. Fantasma Games put the same buy button on Bounty Showdown, while Desert Shark, two years older than this one, makes you wait for its feature.
Alice in Adventureland pays left to right. The free spins run on the same number of bet lines and the same bet configuration as the spin that set them off. The Wild is the highest symbol at 15x the bet. The bought version of the feature is rated at 96.30%, a shade above the base game's return.
There are two wilds in the game, and the Rocketkat lands on reels 2 to 5. Rocketkats on more than one reel are what set the Rocketkat Feature going. The Ultrabomb is placed on reel 1 in the free spins and on reels 1 to 3 in the Adventure Spin. An Ultrabomb only does anything if a Rocketkat travels across it, and after the feature it turns into an ordinary Wild. Multiplier Wilds range from x2 to x9. They are made during play, either by the Rocketkat in its own feature or by the Ultrabomb inside the free spins. When two or more of them participate in the same win, their multipliers are added together. Plain Wilds and Multiplier Wilds both substitute for any regular symbol.
There is also a meter that accumulates during the free spins round, and Scatters land on reels 2, 3 and 4 only, in the base game and in the feature alike. One of the frames I captured at the 3.00 stake shows a Scatter landing on reel 4 mid-spin. The number collected determines how far the round goes. The round starts at level 0 and moves up one state at a time as they are gathered.
The Minty Take: 410 spins at a 3.00 stake handed back 274.50 of the 1,230.00 that went through the game, a return of 22.3%, and the three Scatters that open the Adventure Free Spins never arrived once. Alice in Adventureland keeps its Ultrabombs, its collecting meter and its x9 multipliers on the far side of that trigger, so the base reels are mostly a queue for it.
The Adventure Free Spins are triggered by 3 Scatters in the base game. Buying the round instead starts it with that trigger guaranteed. Collecting additional Scatters during the round lengthens it, at 4 collected and again at 9 collected, and the round cannot be retriggered. The second of those states also changes the Rocketkat, which from then on upgrades every position it crosses.
From level 1, one Ultrabomb per spin is placed on reel 1. A Rocketkat travelling across it upgrades as many random positions as the number on the bomb. At 15 Scatters collected an additional Adventure Spin is played after the free spins. It is seeded with 3 to 12 Ultrabombs and 3 to 7 Rocketkats, with the Rocketkat feature guaranteed.
When I tested the slot I ran 410 spins at a 3.00 stake. That put 1,230.00 through the game and gave back 274.50 of it. I never once saw the Adventure Free Spins, and only 65 spins paid anything at all. That is a hit on 16% of the spins. 39 of those paid less than the stake. So 26 spins out of 410 came back with more than the 3.00 that went in. There was a run of 26 spins in a row without a win finishing on spin 323. The lowest point of the session, 4,044.50, was also where it ended.
Alice in Adventureland rests everything on a bonus I could not reach. The meter inside that round is what unlocks the Ultrabomb Feature, at 4 Scatters collected. So nothing much happens while you wait for it, and there are supposed to be Rocketkats moving across the reels. One frame from the session did catch one, sliding left across the base-game reels with a Wild left behind at the position it started from. I seldom got to see any of them. Two of them have to land on separate reels before any of them move. It soon became clear that the base game is not going to support you. Three of the five biggest wins of the session were worth under 5x the stake.
The largest win of the session arrived on spin 13 and was worth 69.00, 23.0x the stake. The spin before it had paid 25.20, and nothing in the remaining 397 beat 13.80. The balance never climbed above that peak again, and I ended 5,000.00 down to 4,044.50 for a session return of 22.3%. The peak itself was 5,055.20, 55.20 clear of where I started. The slot has a 96.26% RTP and a max win of 10,000x the bet. That is a long way from anything I saw.