Provider:
Games Global
The wild in Sun Quest only reaches reels 2, 3 and 4, and once it has landed there is nothing else in the game to reach for: Games Global shipped this one with no feature round behind the reels at all. Nine fixed lines, a scatter that pays cash where it falls, and a ceiling at 1,111 times the stake.
There is no feature side to the game at all, and what you receive instead is the base game, and nothing but the base game. The wild and the scatter are the only special symbols on the reels, and neither of them awards a spin.
There are no features in Sun Quest - no free spins, no bonus round, no multiplier feature. The scatter is the closest thing to an event, and it pays a cash prize rather than awarding spins. The scatter merely pays where it lands.
The play occurs on a 5x3 sized grid. The nine paylines are fixed, so every spin plays all of them. Winning combinations are created when matching symbols land on one of the nine fixed paylines, paying left to right from the leftmost reel across neighbouring reels, with only the highest win counted per line. Bet per payline is the total bet divided by nine. It is an old game, launched in October 2011. It doesn't conceal the fact. Lucky Twins and Retro Reels come from the same older, line-based corner of the Games Global catalogue.
Games Global has kept the math model simple, and the published RTP is 96.95%. That one figure covers the whole game, with no buy option and no alternative setup to shift it.
Reading up on the paytable shows a wild and a scatter alongside the paying symbols. The captured frame shows the full paytable strip sitting above the grid at a 4.50 bet, with credits at 1,970.50 and a line win of 11.00. The paytable in the help screens is shown as cash at the current bet rather than as multiples of it. At the upper end is the coin, worth 5,000.00 credits for five at the 4.50 stake, and the scatter pays in any spot on the reels, where its prize is multiplied by the total bet. Only one scatter combination is paid per spin, and scatter wins are added to the line wins rather than replacing them. The coin is the top symbol, and five of them on a line is the route to the largest figure on the paytable.
The wild substitutes for all symbols except the scatter, but it only shows on reels 2, 3 and 4, and it bears no win of its own. In that same frame it lands on reel 2 inside a winning line, which is the only way it contributes anything.
There isn't much happening in Sun Quest. Across my 260 spins nothing triggered, because there is nothing to trigger. It never turns frantic, and Sun Quest is a milder, less volatile slot because of that. The lowest my balance dropped was 1,768.70. Some players will like the stillness, while others will want something with a feature to wait for. I wagered 1,170.00 across the session and took back 1,220.85.
Over 260 spins at a 4.50 stake the game paid on 94 of them, 36%. That leaves 166 spins that returned nothing at all. 62 of those returned less than the stake, and the longest dry stretch was 13 spins. That run ended on spin 80. One spin, number 81, paid 684.00, 152 times the stake. The next best was spin 214, at 130.50, 29 times the stake. It did most of the work, and the session ended at 104.3%, up from 1,964.00 to 2,014.85. The balance peaked at 2,448.20 on that spin and finished below it.
Our Minty Verdict: Games Global has kept the risk/reward quotient modest for Sun Quest, which is arguably better fitted to a different sort of player, one content to sit in the base game for a long spell rather than pursue a feature - should the coins line up. Add it all together, and players can win up to 1,111 times their stake. That is where the ceiling rests with no bonus round to climb toward. My best spin reached 152 times the stake, well short of it.