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Just for the Win
Helios pays a line from both ends, and the free spins spend most of their time turning other symbols into him. Twelve collected hand over the Hand of Helios, which moves a symbol a rung up the paytable and adds two games to a round that opened at 8, 12 or 16.
There’s a conventional video slot layout on show that features 5 reels and 4 rows, and this is joined by 30 paylines to bet on. Wins landing on different lines at the same time are added together into one total. These lines have been fixed in position. None of them can be switched off, so every stake covers all 30. Just for the Win has also ensured that wins pay from left to right, while the Helios symbol pays both ways. Where Helios makes a win in both directions on the same line, only the higher of the two is paid.
Divine Riches Helios does appear more like you’re perched on a mountaintop at dawn instead of in a temple. In the end, does that truly matter?
To open this game’s special features, you’ve got the addition of a Wild symbol to profit from, and when it emerges, it will substitute for all other symbols there. A substituting Wild pays the highest winning combination available on the line it lands on. The exception is the Free Spins symbols. A Wild will therefore never help you towards a trigger.
Speaking of the Free Spins round, this is triggered by the previously mentioned Free Spins symbol. I got three triggers across the 500 spins: 8 free spins on spin 106, 8 more on spin 144, then 12 on spin 471. Differing amounts are awarded depending upon the count landed, and this unfolds in the following way:
It’s also worth mentioning the Hand of Helios here, too, and Helios symbols are collected on every free spin. Any collected beyond the 12 needed carry over towards the next Hand of Helios. Each time you collect 12 of them, the Hand of Helios upgrades a symbol one step up the paytable. The order runs olives to amphora, amphora to lyre, lyre to horse and horse to Helios, and once everything upgradable has become a Helios symbol no more are collected. It adds another 2 free spins to your count. You could conceivably keep extending the round two spins at a time. My three rounds paid 34.00, 38.00 and 37.00 at the 1.00 stake, 109.00 between them, which was 36% of everything I won back.
Then there’s the Blazing Bonus. A landing bonus symbol may trigger it, although it cannot arrive on a spin that triggers the free spins, and you choose items until three identical symbols appear. They’re present in the form of the following prizes:
I played 500 spins at a 1.00 stake, starting from a balance of 1,976.00 and a low of 1,768.70. 111 of those spins paid something, 63 of them less than the stake, and my longest gap without a win ran 15 spins, ending on spin 212. The highest cash prize in the Blazing Bonus is fixed at 5,000 credits, though my own 500 spins at a 1.00 stake were nowhere near that: 304.10 back from 500.00 wagered, with the balance never once climbing over the figure it opened on. The published RTP is 96.05%, and the 500 spins came back at 60.8% of what I put through.
The Minty Summary: Three triggers across 500 spins carried 109.00 of the 304.10 that came back, and the rest landed a fraction of a stake at a time. That published figure sits between Trojan Kingdom at 96.12% and Ivory Citadel at 96.03%, and the free spins are where a gap that small would have to show.