Provider:
Amatic
In Wolf Moon, the bonus only comes in one size: 3 dream catchers, and they always award the same five bonus spins. Hit 3 dream catchers — you get 5 spins, hit 4 — still 5, hit 5 — still 5. Only the scatter payout increases: 3 pay 80, 4 pay 200, 5 pay 800. Both of my bonus rounds closed out at 285…
The dream catcher can land anywhere on the 5x4 grid, with no restriction to paylines or reels. You need three symbols to trigger the bonus, and the same thing happens when there are 4 or 5. Their quantity only changes the scatter payout: 80 credits for 3 at a 40-credit stake, meaning a multiple of the stake. Their number does not affect the length of the round—it is always just five spins.
The wolf-on-the-moon wild has a quirk: a maximum length of 4 symbols. On a four-row grid, this looks like a full reel. But the stack is capped — it substitutes for everything except the dream catcher and also acts as the top-paying line symbol. It awards 25x for five of a kind. Line wins are fixed and form from left to right on adjacent reels across 40 lines.


The first trigger hit on the seventh spin: three scatters, 80 credits upfront. The 5 spins added a total of 285 credits. The second came on the 33rd spin with an identical entry and brought me more — 450 credits. After that, the game went quiet and there was no third trigger until spin 234, where I stopped with a balance of 8,105 out of the starting 10,000. The long middle consisted of card royals paying five and thirty a spin.


I couldn't stop at spin 234. I kept playing. And the base game did what neither bonus round had managed: two reels filled with capped wild stacks! Wolf portraits lined up across the middle, and the single-spin total was 1,160 credits (29x) — more than both bonuses combined. The balance climbed back up to 9,175 credits, and that is where I finally finished the game.
The Minty Take: The bonus caps the game from both ends. You cannot get extra spins for a lucky entry. But you won't be short-changed either — my two rounds returned 7 and eleven times the stake, and all the difference came from what the reels delivered inside them.
The base pay ladder is steep in the usual Amatic style: the white wolf portrait and the frontiersman both return ten times the stake for a full line, the totems six, and everything else is card royals offering next to nothing. In between bonus games, the session is made up of those very royals. That is why both of my rounds felt like the whole session's income arriving at once.
Whether this mechanic is worth it depends on how you want to view the trigger. In Wolf Moon, it's a fixed cost with a variable payout inside. Five spins that yielded 285 credits one time. Another — 450 under identical trigger conditions. I can't say what a five-scatter trigger looks like because they never landed for me. In the paytable, a five-scatter trigger is worth twenty times the stake before the spins even begin — that is the version worth catching.