Demo slot Foxin' Twins

Foxin' Twins Slot – Free Demo

Provider: Light & Wonder
Two 5x3 reel sets run side by side outside the fox manor, one of them revealing extra wilds and the other attaching a multiplier to the win it joins. The Superbet wager on top of the stake sets how many reels the Fox Pups can reach, how large those multipliers get, and which of three RTP figures…

Play Foxin' Twins demo

Developed by Light & Wonder
Game details
Provider Light & Wonder
Max Win Per Spin 6,250× bet
Min Bet 0.25
RTP 96.75%
Reels 5×3+5×3
Paylines / Ways 50
Bonus Buy No
Increasing Multipliers No

The blue set reveals, the green set multiplies

Two 5x3 grids spin at once here, and the Fox Pups on the blue one can turn symbols wild after the reels have stopped but before anything is paid. Foxin' Wins appeared very hopeful initially, but proved to be a teasing irritation. Foxin' Wins Again was just "meh", Foxin' Wins Football Fever I'd rather just forget about, and A Very Foxin' Christmas was a botched attempt at trying something fresh. It's difficult to put the finger on precisely what's absent, but the shortage of good potential is definitely one. My own run was 310 spins at 4.00 a spin from a starting balance of 1,000.00. Despite the varied themes and visual components used, another turn-off is the feeling of repetition I frequently get playing Light & Wonder slots. The rules name the two sets by what they do: the blue one is the Reveal Wild set, the green one the Multiply Wild set.

So what about Foxin' Twins then? The blue set is where extra wilds get revealed, and the green set is where a multiplier attaches to the win. It's a twin 5x3 slot employing the much used side by side reel set mechanics, and only some suppliers have managed to perfect those in my view. It's also a Superbet game. Superbet is an extra wager on top of the bet, and it adjusts two things at once: how many reels the Fox Pups can act on, and how large the green multipliers are.

Foxes on a doubled up grid

The Return to player is fixed at 96.75%, but only with Superbet at Level 2. I played the whole session at that level. It's 95.75% at Level 1 and 95.25% with Superbet off. So at least on paper it's not appearing too bad.

Visually the action unfolds across two sets of reels side by side, one blue and one green, and blending foxes with a doubled up grid is an odd one for sure. When a Green Wild lands in a win, the multiplier value is revealed on screen and the line is then paid once, after the reveal. It doesn't make much sense. It's a colourful game at least.

Foxin' Twins slot

Wilds, lines and how far the Fox Pups reach

There are two wilds featured in the game - a Blue Wild on the blue set and a Green Wild on the green set, both substituting for everything except the Scatters. The Blue Wild also won't stand in for a Green Wild, and only the green one carries a multiplier.

In terms of mechanics it's fairly simple. Each set is settled on its own, so a line on the blue reels never reaches across into the green ones. There are 25 paylines on each set and 50 in all, paying left to right from the leftmost reel of each set, while Scatters pay anywhere and are counted across both sets. Scatter wins are added to whatever the paylines pay rather than replacing them. The Green Wild multiplies the win it joins, once per combination. The Fox Pups may randomly flip symbols Wild before wins are paid, and how far either of those extends is down to Superbet. What the Pups reveal on the blue set is a Blue Wild, unless one of the random features is running, in which case it comes out green. With it off the Pups operate on reel 3 and the Green Wild pays x2, x3 or x5 for 25 coins. Level 1 unlocks reels 2-4 and x3, x5 or x10 for 50 coins, and Level 2 spans all five reels and x5, x10 or x20 for 100 coins. The reach and the multipliers are sold together; no setting buys one without the other.

Two random features that start the spin

There are two random features contained in the game. Either can fire at the start of a spin, and only one of them per paid game. They are called A Little Wilder and Gone Wild. Both are decided at the beginning of the spin rather than after the reels land. When triggered, the first converts every Blue Wild into a Green Wild for that spin so the multipliers apply on both sets, and the second sets the Fox Pups loose on the green set to convert symbols into Green Wilds before wins are paid, and neither can be retriggered. When A Little Wilder has wins multiplying on both sets at once, the value revealed is the same on each of them.

Three Team Pup triggers in 310 spins

Judging by my own figures, a large portion of the return is devoted to the free games, and the base game is leaner for it. Of my 310 spins, 86 paid anything at all, and 44 of those 86 came back with less than the 4.00 stake. Across 310 spins the three bonuses I landed paid 292.00 between them. They fell on spins 90, 129 and 169, paying 144.00, 48.00 and 100.00. That is 32% of everything I won. The longest I went without a win of any size was 19 spins, ending on spin 168.

The feature is called Team Pup Free Games. My three triggers dealt 25, 15 and 20 free games. 3, 4, 5, 6, 7, 8, 9 or 10 Scatters grant 10, 15, 20, 25, 30, 50, 75 or 100 free games respectively, and free games operate at the coin value and Superbet level of the trigger spin. The feature can also retrigger from inside itself, and none of my three did. So a cheap trigger stays cheap all the way through. There were 39 spins between the first trigger and the second, and 40 between the second and the third.

The free games are granted with two alterations to the base game: paylines pay in both directions rather than left to right only, and both of the random features can land on every single spin. Five of a kind pays in both directions on the same payline while they run.

Minty Slots Verdict: Three Team Pup rounds out of 310 spins carried 292.00 of the 925.60 this session won back, so roughly a third of the return arrived on three trigger spins, and the 96.75% on the tin belongs to the Superbet level that costs 100 coins a spin instead of 25.

Four times the coins for 96.75%

It's difficult to say who was first with the twin reel set idea. Light & Wonder are undoubtedly the ones who have leaned on the Foxin' name the hardest, and I've seen quite a few of these over the years from the same family. So it's not a complete surprise to see another one as well. Superbet off costs 25 coins a spin and returns 95.25%, Level 1 costs 50 coins and returns 95.75%, and Level 2 costs 100 coins and returns 96.75%. The published figure the game advertises is the one you pay four times the coins per spin to get.

There's definitely a twist to their take on the twin reel idea. The random features are the only thing that puts a Green Wild onto the blue reels. My own 310 spins at Level 2 returned 74.6%. That was 1,240.00 wagered against 925.60 won. The balance never once rose above the 1,000.00 I began with, and the best single win of the lot was 36x the stake. The lowest it got was 684.80, and it finished on 685.60.

But having given it 310 spins already, I can't pledge I'll give it many more.