Provider:
ReelPlay
Six Scatters lock in place and hand back three respins, and every fresh one that sticks resets the count to three again. What each held Scatter is worth only shows at the end — a cash prize up to 100 times the bet, or a trophy running from the Bronze at 10 to the Platinum at 2000.
ReelPlay's Hypernova Megaways has been around since August 2019. Wins pay left to right from the leftmost reel, on adjacent reels only. Honestly, the grid still appears as cluttered as anything launched since, but fret not. Only the positions holding the winning symbol count towards that symbol's win. The only thing in jeopardy is your bank account in this scatter-hungry slot. My balance dipped as low as 4,970.56 along the way.
Hypernova Megaways is quite simplistic and uncomplicated as you will observe: reactions in the main game and a lone bonus round, with no random extras and nothing to purchase. Coinciding wins are added together, and only the highest win is paid per combination. That is in contrast to plenty of what the Megaways licence has been bolted onto. The single bonus round is played at the bet of the spin that triggered it.
Mechanically, Hypernova Megaways is a 117,649 ways slot. Each 20 credit bet plays the full count of ways. It has 6 reels, a top reel above reels 2, 3, 4 and 5, and up to 7 symbols per reel, and it arrives with a 96.10% RTP, and it is a medium variance slot that can be played from 0.20 to 25 credits a spin. I ran mine at 0.40 from a starting balance of 5,000.00.
The Megaways licence originates from Big Time Gaming. All wins are multiplied by the total bet, so the paytable figures read directly as stake multiples. The top paying symbol is the white diamond, which delivers a 100 times the stake win should you land 6 across the reels. Five of them pay 30 times the stake and four pay 10. It is also the sole symbol that pays from two. Two diamonds return double the stake.
All reels can show up to seven symbols tall. In the top reel the replacement symbols arrive from the right rather than from above. Every winning symbol is part of a reaction and is replaced by symbols falling from above, and this can produce some respectable wins in the main game, although nearly all of the potential is in the bonus. My best win outside the bonus was 7.20 on spin 76, 18 times the stake. Moreover, the Wild substitutes for all symbols bar the Scatter. Symbol pays from the paytable are not awarded at all during the Bonus Respins. It lands on the top reel only, and does not appear at all during the bonus. The red heart sits next in line after the diamond, at 5 times the stake for six.


The Bonus Respins are what this slot is all about, which means that without them you won't see any notable wins, and to trigger them players need to land at least 6 Scatter symbols anywhere on the reels, which grants 3 respins. Three rounds came my way across 320 spins, on spins 111, 197 and 251. Keep a watch on the Scatter during the course of the bonus. The first of them paid 3.20, eight times the stake. Every Scatter is held while the remaining positions spin, and any fresh one is held too and resets the respins to 3. The second, 86 spins later, returned 14.80 against the 0.40 stake. The round concludes when no respins remain or when every visible position holds a Scatter. The third arrived 54 spins after that and paid 168.00.
Key to the bonus is what each held Scatter pays out on conclusion, a cash prize or a bonus prize. Non-bonus prizes shown over the Scatters already have the total bet applied to them. The Trophy Bonuses are the Platinum Bonus at 2000 times the total bet and the Gold Bonus at 250, each once per feature. At my 0.40 stake the Platinum would have been worth 800.00. Then there is the Silver Bonus at 50 and the Bronze Bonus at 10, which may land more than once, and non-bonus Scatter prizes range from 1 to 100 times the total bet. Two of my three rounds finished below the Silver figure in total, at 8 and 37 times the stake. The bonus prizes are not progressive and the maximum bonus prize is 2000 times your stake. That 2000 is the cap on one prize, not on what a whole round of held Scatters can add up to. The game itself is cited at 8,640 times bet per spin. Across my session 249.16 came back from 128.00 staked.
Minty’s Closing Thought: Three Bonus Respins rounds across 320 spins returned 186.00 of the 249.16 I won — 75% of everything — and the main game handed back the rest in scraps of a stake or less.
Hypernova Megaways sits mid-range on volatility, and I played 320 spins at 0.40 and discovered that 95 of them paid. That is a hit on just under a third of spins. 54 of those paid less than the stake, though. So 41 spins in 320 gave back more than they cost. The longest dry run was 18 spins, and the bonus frequency is comparatively low too — three rounds in 320 spins. That drought ended on spin 196, one spin before the second bonus landed.
In my view, the main game is a bit monotonous. Spin 268 was worth 5.60, 14 times the stake, with no bonus attached. I rather missed the additional features that Odin Infinity Reels Megaways and other Megaways slots heap on, but for this game, the studio chose to go for a plain all-or-nothing scatter hunt, and the bonus holds the promise. The base game paid 1.52 on the spin that triggered the first round. My three rounds paid 186.00 of the 249.16 I won in total, 75% of everything. The peak of 5,138.16 came on spin 251, the round worth 168.00. The best of them returned 420 times the stake, so if you're fortunate enough to land those 6+ Scatters you may be in for a treat.