Demo slot Money Train 2

Money Train 2 Slot – Free Demo

Provider: Relax Gaming
Money Train 2 sells itself entirely on the Money Cart, so when three cog scatters finally dropped about two-thirds of the way through my 229 spins, I watched the cart board fill with payers and a green sniper while the running total climbed to x68, paying 136 off the 2 stake. The honest part came…

Play Money Train 2 demo

Developed by Relax Gaming
Game details
Provider Relax Gaming
Volatility High
Max Win Per Spin 50,000× bet
Min Bet 0.10
RTP 96.40%
Reels 5
Bonus Buy Yes
Increasing Multipliers Yes

The Money Cart paid 136, and a base spin nearly matched it

The cog scatters took their time. Across 229 spins at the 2 stake I saw the Money Cart open once, late in the run: three gold cog medallions landed together and the screen split into a two-door reveal (a 1x to 10x door and a 20x to 200x door) before the reels handed over to the respin cart board. From there it built the way the feature is supposed to. Coin values locked in and a blue payer symbol paid the values sitting around it. A green sniper kept upgrading itself from x6 to x7 while the running TOTAL counter ticked from x37 up to x68. The end card read 136.00, sixty-eight times my bet.

What stuck with me is what the base game had already done. Earlier the same sitting, one spin dropped a full column of horned-skull wilds onto reel two and paid 123.80 off no feature at all, a touch over sixty-two times the stake. The bonus this whole machine is built to sell edged a single good base spin by a little over twelve. The 50,000x ceiling on the banner is real, but it lives in Money Cart runs far bigger than the clean, modest one I got.

The Minty Breakdown: Across 229 spins at the 2 stake, the Money Cart that Money Train 2 sells itself on triggered exactly once and paid 136, sixty-eight times the bet. A stacked column of skull wilds in the base game paid 123.80 the same sitting, so the headline bonus barely out-earned one good base spin. That gap is the game in miniature: a high-volatility grind where the 50,000x ceiling lives in Money Cart runs far bigger than anything I saw. Set a hard budget and expect long flat stretches between cog scatters. Any single bonus is one result in a very long tail.

Money Train 2 base reels with the 50,000x banner and a Buy Feature lever bottom-left

Skull wilds stacking on reel two carried the base game

Strip the bonus away and the horned-skull wild is the base game's only real engine. It substitutes for the paying symbols, but its trick is landing in tall stacks, where a full reel of wilds turns a dead-looking board into the run's biggest base hits. The 123.80 came off exactly that, a complete wild column on reel two catching several lines at once.

A full column of skull wilds on reel two paying 123.80

The cast above the wild is four outlaws. A red-coat boss with a cigar and a blue-coat woman with twin pistols sit at the top, with a green gas-mask sniper and an orange-mohawk brawler under them. Below the lot sit mining-tool card suits doing the low-pay filler. The premiums stack in blocks like the wild does, so the better base spins tend to be a tall column of one character lining up with a wild or two.

The four outlaw premiums above mining-tool card-suit symbols on the base grid

A second wild column landed in the back half of the run and paid 27 across reels two and three. Between those two hits the reels were quiet work, settling for small line pays in the low single digits and the occasional ten back. That is the base game's honest rhythm: long flat patches waiting on either a wild stack or the cog scatters.

A stacked skull-wild column on reels two and three settling 27

Inside the cart: payers, snipers and a counter that resets

Three or more cog scatters move you to the Money Cart, a separate board that plays as a hold-and-win respin round. Whatever triggered locks in place. You get three respins, and every new symbol that lands sticks and resets the count back to three, so the round only ends once a respin comes up empty. The symbols do the heavy lifting. Plain coin tiles carry a fixed multiplier value. The blue payer pays out the values of the symbols sitting around it, while the green sniper fires at other tiles to upgrade them, climbing its own value as it goes.

Money Cart trigger screen with a 1x to 10x door and a 20x to 200x doorMoney Cart board on spins 2 with the total multiplier at x37 and a green Sniper x6 lockedMoney Cart board with the total at x58 and the Sniper upgraded to x7Money Cart end card reading you won 136.00

On my one trigger the sniper walked from x6 to x7 and the payers fed the coins around them, pushing the TOTAL from x37 through x58 to a x68 finish and the 136 payout. That is a clean round and nowhere near the top of what the feature can do. The big Money Train 2 numbers come from things I never saw line up: filling a whole column expands the grid by a reel (twice over, up to seven columns), and the persistent versions of those characters repeat their effect on every remaining respin. Stack a persistent collector or sniper early on an expanded board and the multipliers compound into the runaway totals the game is known for. My round had none of that, which is the ordinary outcome, and the reason the 50,000x stays a banner number for almost everyone.

High volatility and a 50,000x cap a long way from 136

Relax Gaming put Money Train 2 out in 2020 and the catalogue files it as high volatility, which matched the run: the base game ran cold for long stretches and the single Money Cart did most of the lifting. Top win is the 50,000x stamped across the top of the screen, a fixed mathematical cap rather than any kind of pooled jackpot. At my 2 stake that ceiling would read as a six-figure result, and you can see from a 68x bonus how far out in the tail it really sits.

Bets run from 0.20 up to 20 a spin. Relax ships this on more than one return build, so the percentage that applies is whatever the operator flagged in the game's own rules at the casino you load it on; a lobby tile won't always name the live one. Worth checking before you stake real money, because the gap between builds is not small.

What the Buy Feature lever buys you

A lever sits in the bottom-left corner offering to drop you straight into the Money Cart for a multiple of your stake. It buys the trigger and nothing else. The same payer-and-sniper math runs once you are inside, so a bought round can open cold and exit on a small total the same way a natural one can. It saves the base-game wait I sat through for most of 229 spins, and for a player who only wants the cart that has obvious appeal. It does nothing for the odds of the round paying big once you are there.

Where it leaves you after a couple hundred spins

Money Train 2 is the title that set the template the rest of the series and half its imitators copied, and you can feel why: the base game is kept thin so the Money Cart carries the whole emotional weight, and when the cart runs hot it pays like little else in the hold-and-win class. The catch is how rarely that happens. My 229 spins bought one modest cart and two good wild columns, a perfectly normal sitting and also nothing like the 50,000x fantasy. Money Train 3 raised the ceiling higher and Money Train 4 piled on more moving parts, but this second entry is still the cleanest statement of the idea.

This holds up for a patient player who can sit through a flat base game knowing the reward is parked behind a feature that rations itself. Anyone who needs steady wins to stay engaged will find the same shape a slog. There is plenty more to dig through across the Relax Gaming catalogue if its pace is not for you.