Provider:
Stormcraft Studios
Sarah, Michael, Troy and Amber each carry their own jackpot meter beside the reels, fed by gems collected off the character symbols and paid out only by a wheel that spins at random. Land three lion door knockers and a card asks which of the four you want your 12 spins from.
Immortal Romance II comes from blazing hot developer Stormcraft Studios. I put 300 spins through it at a stake of 1.00, starting from a balance of 1,000.00. It blends a touch of the original Immortal Romance's gothic leaning with the more perilous mood of a vampire coven, plus a dusting of Rolling Reels. Everyone recalls the past differently. What Immortal Romance II has to present is Stormcraft's interpretation of what many deem the studio's founding tale - Sarah, Michael, Troy and Amber. Four jackpot meters, one per character, sit beside the reels while the base game runs. Stormcraft has loaded the slot with four character jackpots, plus a wheel and four free spin modes, employing symbols from the first game. That makes it a large slot in every sense of the word.
There is so much murky colour occurring here you're in no doubt the coven is back, so imagine a candlelit, Bram Stoker meets Anne Rice, featured on a special episode of a small-town vampire soap mashup. There is also a touch of the harsher side, from a tale renowned for the bloodline quarrels.
The good news for players is that Stormcraft's slot is nowhere near as gloomy – quite the reverse – and a relaxed track introduces the action, seeming like one of those uber-cool gothic-romantic instrumentals. It's more orchestral geared though. It unlocks gradually through the Bloodline bar, a cosmetic progress meter filling over 5000 spins that dispenses music tracks and skins. Anything the bar hands over can be switched on or off, and none of it touches bets or wins. Visuals are a lively burst too, divided into the warmer reds of the characters and the cooler blues of the manor behind them, and elaborate font composes the lettering, while a multitude of symbols, animations, and effects advance the theatrical side of the theme. Standouts include the lion door knocker, gems gleaming on the character symbols, plus the Blood Drop showing up on reels 2 and 4. A single Blood Drop can randomly nudge the Wild Desire multiplier up by 0.5x.
Wild Desire appears as a single spin feature so win ways are changeable, and distributed across a 5-reel action zone, the default number of win ways is 243, climbing to 1,024 in the feature. Rolling Reels are switched off inside Wild Desire, so that spin resolves once and ends. Vampire romance is a fairly extreme form of expression, at least it was before turning utterly mainstream. Stormcraft has reproduced that in the form of volatility pinned at the top of the scale. In numerical terms, this amounts to a 5 out of 5 score, and hit frequency is lower than you might imagine at 19% across my 300 spins. Of the 57 spins that paid me anything, 24 came back with less than the 1.00 stake. Just don't expect to gain too much from routine hits. My peak arrived late, at 1,104.20 on spin 207.
All symbols included go with the theme, where the characters bear gems on them, and after them, the highs comprise Sarah, Michael, Troy and Amber. Below those sit the bedroom, the gate and the mausoleum, and then the card ranks from A down to 10. Then the lion door knocker pays in any spot as the scatter. The Immortal Romance II logo is the wild symbol. It replaces any symbol except the scatter and the character symbols bearing a gem.
Immortal Romance II arrives with Rolling Reels, wild multipliers, a jackpot wheel, and 4 free spins games, and the crux is the scatter symbol. The wheel is the only route to a character jackpot. Free spins do not emerge organically without it. Otherwise the buy button is the shortcut. The features comprise:
Rolling Reels – winning symbols are eliminated and new symbols roll in. Every ways win sets them off, in the base game and in the free spins alike. A single spin can grant several successive wins.
Wild multiplier symbols – wilds bearing 2x–6x that apply their multiplier to any win they finish, and the value rises per roll up to 6x in the base game.
Locking wilds – the identical values. They remain on the reels for the span of rolls, clearing only at the start of each spin, and they never emerge on reel 1 in the base game.
Gems – collected at the close of each spin from the character symbols. That raises that character's jackpot: Sarah 20x–1500x, Michael 10x–200x, Troy 5x–75x, Amber 5x–50x of total bet.
Jackpot Wheel – randomly triggered by collecting gems, it grants one of the four jackpots or triggers Wild Desire, and it can only trigger in the base game. A Wild Desire won off the wheel runs at whatever the multiplier reads at that moment.
Wild Desire is triggered by landing 2 Blood Drop symbols on the reels, and for that single spin, up to 5 reels become wild at 1024 ways. A multiplier ranging from 1x to 3x total bet applies to every win. Once the feature completes that multiplier resets to a random value.
Landing 3 or more scatter symbols grants the free spins choice, and before the round begins, players get to pick one of four rounds of 12 spins. Each is named for one of the four characters, and the selection card tells you which round you are taking. Amber Free Spins boost wild and locking wild multipliers by 3x per roll to a ceiling of 18x. That is the only round where wild multipliers climb past the base game's 6x. A retrigger appends 12 more spins. Troy Free Spins land locking wilds on reel 3. Those generate two more on the same reel to form a full wild reel, and per roll can drive a random wild's multiplier to a ceiling of 3x.
Michael Free Spins are comparable. Locking wilds sit out both Michael's round and Sarah's entirely. Except here two, three or four reels sync together on every spin, landing and rolling in matching symbols, and Sarah Free Spins, meanwhile, operate stacked sticky mystery symbols that convert into cash values of 1x to 25x total bet or any symbol but the scatter. Those sticky mystery symbols hold through the rolls and clear at the start of the next spin. A multiplier trail ascends to 6x per roll, and all three retrigger for 3 additional spins. The trail resets on each new spin and counts only against the coin prizes.


Lastly, I arrive at the bonus buy functionality where there are two versions, and for 100x the bet players can select the free spins. That drops you straight into the selection with 3 or more scatters on screen. Or, players feeling wealthy can shell out 100 times the bet scaled by the present Wild Desire multiplier to buy Wild Desire. Buying at a 3x multiplier therefore costs three times what it does at 1x. It only unlocks after 1000 spins. Both buys can also be unavailable in certain markets or above a certain bet.
Immortal Romance II is a superb snapshot of gothic romance. It largely dodges the overly bleak mood other vampire slots express so well, and in some ways, it tilts towards the sleek supernatural-drama crossover thing that was taking off back then - visually at least. Musically it keeps its orchestral roots.
On to the gaming side of things. My 300 spins turned 300.00 of stake into 327.80. That is in some ways how you'd anticipate an extremely volatile journey through the manor would play out, and when scatters aren't landing, the base game can feel like perching on the porch watching the world go by through a cloud of mist. My first trigger did not arrive until spin 129. Pleasant, but hard to accomplish much. The balance was down at 901.50 when it landed, the lowest point of the whole session. My lengthiest dry run went 19 spins without a win, finishing on spin 226, and Rolling Reels assist, of course, possibly leading to a jolt in the arm from a single ways win. The other two rounds came five spins apart, on 194 and 199. It's always pleasant getting a second and third win off one spin instead of fudge all.
Immortal Romance II loves to tease, like a fly girl in hotpants, and Rolling Reels are culpable at times, dishing up wild multipliers which usually appear to only pop low pays. A wild multiplier only counts on a win the wild itself completes. Free spins are next level though. Especially Amber's, that can tantalise with multipliers blinking about the screen, not quite connecting up to the symbols you want. Sarah's round goes the other way, leaning on stacked sticky mystery symbols rather than multiplier wilds.
Minty’s Final Note: Nine spins in ten came back with less than the 1.00 stake, and 58% of the 327.80 I won across 300 spins arrived inside the 36 free spins the three triggers dealt.
Then again, out of nowhere they hit, rolling a run of symbols into a hefty win. My best base game spin paid 26.00, 26 times the stake, on spin 144. That isn't only gratifying but potentially lucrative as well. None of my three rounds retriggered. Across 300 spins I took three rounds of 12, the best of them worth 104 times the stake on spin 129. The other two returned 43 and 44 times the stake. The three together paid 191.00 - 58% of everything won, ending at 109.3% of what went in, and the cap sits at 15,000 times the stake. Getting near that needs multipliers and rolls stacking together in a way nothing in my 300 spins came close to. All the while gems are collecting, the wheel is lurking in the base game, the Bloodline bar is filling, and the characters are getting all gothic. In brief, this is a slot that gets absolutely jiggy when it wants.
For some, the theme won't be all that and a bag of potato chips. Yet it seems like Stormcraft Studios had a ton of fun crafting Immortal Romance II, and its distinctive set of features can tease like crazy. I finished at 1,027.80 from 1,000.00. They are off da heezie when they work together to yield something special.