Demo slot Wild Heist at Peacock Manor

Wild Heist at Peacock Manor Slot – Free Demo

Provider: Thunderkick
Between the third scatter landing and the first free spin, Wild Heist at Peacock Manor stops for three card picks — extra spins, a multiplier on every win, a Mystery feature, a symbol turned wild — and that is where the round gets decided. The 7-spin version paid 44 times the stake for me; the…

Play Wild Heist at Peacock Manor demo

Developed by Thunderkick
Game details
Provider Thunderkick
Volatility High
Max Win Per Spin 8,483× bet
Min Bet 0.10
RTP 96.10%
Reels 5
Paylines / Ways 17
Bonus Buy No
Increasing Multipliers No

Seventeen fixed lines, three rows deep

Wild Heist at Peacock Manor is a 5-reel video slot played on 17 fixed paylines. The board is three rows deep, and all 17 lines are always in play, so the stake covers the lot on every spin.

The peacock and the four characters

Wild Heist at Peacock Manor features a group of low paying symbols. Above the card ranks sit four character symbols — red-haired, purple, green and blue — and the red-haired one is the best paying of the four. The best of them pays three times the stake for a complete line, and the most valuable of all standard symbols is the peacock, giving a payout of twenty times the stake for five. Three of the red-haired character pay one and a half times the stake and five of it pays 17.5 times, which is the highest of the character wins. The wild symbol substitutes for everything except the scatter, and it is worth the same twenty times the stake for five (insert irony here). There are several wild variants — gold, blue and purple, plus a wild version of each of the four characters — and they all pay the same.

Wild Heist at Peacock Manor slot

Three shapes the Mystery feature deals

The Mystery feature activates in the base game and gives you one of three wild layouts: Wild Reels turns up to 3 reels wild, and Random Wilds scatters up to 7 wilds across the board. A Wild Reel is laid on top of the reel, replacing every symbol underneath it. Walking Wilds sends a wild one step left at a time. Random Wilds and Wild Reels resolve on the spin they land on; Walking Wilds is the one that keeps the round going. Re-spins continue for as long as one is still on the reels. My best base-game win came on spin 326, 260 credits at a 10-credit stake, or 26 times it.

Cards before the free spins

Launch the Bonus game with 3 or more scatters, and you then take 3 picks from a group of cards. The pick screen sits between the trigger and the first free spin, so the round is set up before a reel turns. Additional scatters on the triggering spin raise that up to 5 picks. Getting the full set means landing 5 scatters on a single spin. The cards contain extra free spins, an added multiplier on every win, a Mystery feature, or a mid-win symbol turned wild. Whatever the cards deal is what the free spins run with from there.

The base award is 7 free spins. My first bonus arrived on spin 313, ran on that base 7 with no retrigger, and paid 440 credits — 44 times the stake. A "+3 free spins" card lifts it, and the retrigger is a re-pick rather than a fresh award: 2 or more scatters during the bonus game give 1 extra card pick, up to 4 picks in all. The second bonus, 86 spins later on spin 399, ran 10 free spins and did re-pick, and it paid 92 credits.

Minty’s Closing Thought: Two bonus rounds in 410 spins paid 532 credits between them, 30% of everything the session won. The larger came on spin 313 off the base award of 7 free spins with no re-pick, 440 credits at a 10-credit stake; the round on spin 399 ran 10 free spins, did re-pick, and paid 92.

Two rounds in 410 spins

The theme is subdued to say the least. Thunderkick has built plenty of fixed-line games in the same mould, Midas Golden Touch and Baron Bloodmore and the Crimson Castle among them.

Over 410 spins the bonus game appeared twice and paid 532 credits between the two of them. That was 30% of everything the session won, off 80 paying spins in 410, 52 of which came back under the stake. The balance never once rose back above the 5,000 credits it began with.