Provider:
Inspired Gaming
A police lamp over the reels decides what a base spin becomes here: blue drops dynamite that turns into one paying symbol, red starts a run of spins with the Megaways climbing toward 117,649. Over 330 spins at 2.00 I picked Free Spins at both Bonus Choices and closed on 796.60.
Cops 'n' Robbers Megaways is a slot full of vigour. The cast is Bert the robber, a cop and a dog called Bonzo. It seeks to recapture the essence of the cops and robbers pursuit, and all of this has been packed into Inspired Gaming's slot Cops 'n' Robbers Megaways. I played 330 spins of it at a 2.00 stake from a 1,000.00 balance. It is not light on extras either. Every winning symbol is removed in a Cascade, with new symbols falling from above on the main reels and entering from the right on the Extra Reel.
The slot begins with six Megaways reels plus an Extra Reel above reels 2-5, with up to 117,649 win ways, and hopping in to do some law bending will charge 0.20 to 20.00 credits per spin. Wins pay left to right across adjacent reels from the leftmost reel, and each award is multiplied by the number of matching symbols on each reel in the combination.
The symbols stay on the pursuit, and on the low end are A, K, Q, J, and 10. Six 10s pay 1.6 times the stake and six Aces 3.5 times, the most any letter returns. The high-payers are a handful of riffs on the pursuit. Six of a kind pays 3.5 times the stake for the Police Car, 4 times for Cash or the Money Bag and 15 times for the Cop. In rising order is the Police Car, Cash, the Money Bag, the Cop, and the Cops 'n' Robbers logo, and that logo tops the paytable with 50 times the stake for five of a kind or 100 times the stake for six of a kind. The logo is also the only symbol that pays for two of a kind, at 4 times the stake.
There are two wilds, and the regular type is the Wild. This wild can drop on the Extra Reel during the base game and on reels 2-5 in Free Spins. In Free Spins, the walking wild on the Extra Reel is the one winning symbol that stays in place when a Cascade clears the rest. It can deputise for any symbol except the Bonus Scatter. Only the highest award is paid per winning combination, and wins on different combinations are added together.
In keeping with the pursuit mood comes a lengthy roster of extras, and the police lamp can blink during a base spin and glow blue. Then a random count of Mystery symbols drop. They are added to the reels before the reels stop. They all transform into the identical randomly picked paying symbol. The pick can land on any of the ten paying symbols, from the logo down to the 10.
The lamp can also glow red for the Red Reels, a series of rounds in which the Megaways climb each round up to 117,649. Each Red Reels spin is a separate game at the same bet as the spin that triggered it, and the sequence ends on maximum ways, a win of 5 times the stake or more, or a bonus. Bert the thief may stroll below the reels on a green crossing light. If he hits the rightmost reel, additional bonus symbols ensure a bonus. Changing the bet mid-sequence leaves the Red Reels behind, and returning to the original bet picks them up again.
Land 3 or more Bonus Scatters though, and that opens a Bonus Choice between The Chase and Free Spins. The bonus win is added to any ways win from the triggering spin. The Chase is a board game that begins with a Cop Snooze Count of 3, +1 per additional scatter. The snooze count is the number of moves Bert gets before the cop wakes and starts chasing, and being caught leads to an I.D. Parade where Bert ends the bonus, Vic raises the board values and Sid pays extra compensation before play continues. Free Spins grant 8 spins for 3 scatters, +2 per additional scatter, and in Free Spins "Bonzo" the strolling wild hound can rouse and stroll one spot per spin across the upper reel as a wild. The awarded spins can be collected as they are or gambled on a wheel for more, with 25 the most the wheel can give. When a wild drops right below him, that entire reel becomes wild, and each winning Cascade also contributes 1 to an uncapped multiplier. My two rounds were 8 spins on spin 129 and 12 spins on spin 322, and neither retriggered.
More winning Cascades in the round naturally yields a larger multiplier. Winning combinations are multiplied by the value the multiplier holds at the start of each Cascade.
Minty’s Closing Thought: Two Free Spins rounds carried 59% of what 330 spins paid back, and neither retriggered. The Chase, Red Reels and Bonzo turning a whole reel wild never turned up in my run, so the next session is the one that picks The Chase.
Cops 'n' Robbers Megaways is utterly crammed with extras which can be a bit bewildering at first but rapidly begins to add up, and what I've discovered is that the slot is extremely volatile. Only 58 of my spins paid anything, and 33 of those paid less than the stake. Activating the bonus naturally can be a genuine chore, and you cannot rely on the base game to hold you afloat for too long either. The longest dry run lasted 22 spins and ended on spin 112. During my session, the bonus needed 129 spins to appear and the following one another 193 spins. The first round paid 72.00, or 36 times the stake, and the second paid 198.00, or 99 times. By that stage the balance had fallen from 1,000.00 to 613.00 at a 2.00 stake. I finished on 796.60, a 69.2% return on 660.00 wagered.


Cops 'n' Robbers Megaways is one of those slots where the blend of extras and modifiers can have a significant impact on the result of a spin and a session, and Bonzo making entire reels wild with a growing multiplier, for instance, can be decisive when it occurs. Between them, the two Free Spins rounds paid 270.00, which was 59% of everything the session returned. Not to mention a max win of 12,500 times the stake at the 20.00 top bet as a big fat cherry on top.