Provider:
Arrow's Edge
The free spins trigger in Jackpot Jam ignores the middle reel entirely: two Bonus symbols on reels 1 and 3, and the round starts. Arrow's Edge then fences the result behind a hard 1700x cap that stops a running feature the moment it is hit, on a three-reel game whose Mini, Major and Mega meters are…
Jackpot Jam is a 3-reel slot with 4 paylines. The symbol set is built on a basketball theme: bars, three coloured 7s and a hoop. The paylines are always all active and pay left to right only. Each payline win is multiplied by the stake on that line, and wins that land on separate lines are added together.
The wild symbol substitutes for everything except the Bonus symbol. A wild substitution is paid at the best combination it can complete. It is worth 6500 times the payline stake for 3 across a payline, and the Bonus symbol is the one that counts beyond that. It only needs to appear on reels 1 and 3. Reel 2 plays no part in the trigger, so on a three-reel layout there are two positions to fill rather than three. A frame I captured outside the logged session shows three red 7s across the payline for a 29.50 win box, on a 2.00 total bet spread over the four lines.
The free spins mode comes into play when 2 Bonus symbols drop on reels 1 and 3. Free spins and the jackpots are all this game carries. It hands out 5, 10 or 15 free spins, assigned at random, and the round can be re-triggered from inside itself. Because the re-trigger comes from within the round, one trigger need not stop at 15. Alongside the free spins there are three jackpots - Mini, Major and Mega. The help screen captured for this game printed the Mini at 818.71, the Major at 13,195.21 and the Mega at 28,423.28. Every bet qualifies for them. On the separate frame the Mini ticker across the top read 818.92, so the meter had moved between the two captures.
Jackpot Jam is a very high volatility slot with rather modest potential, and the game promotes a max win of 1700x the total bet. At the 2-credit stake I played, that ceiling is 3,400 credits. That cap is firm. The biggest single play I saw came to 198x, a long way under it. It halts any running feature the moment it is hit, so whatever the free spins are doing, 1700x is the most a single play can pay. Three wilds on one line pay 6500 times that line's stake, which across four equal lines works out at 1625x the total bet, so reaching 1700x takes more than one line paying at once.
Over 480 spins at a 2-credit stake I bet 960 credits and took 857.80 back, an 89.4% return. The balance started at 500.00 credits and closed at 397.80, with a low of 271.20 along the way. Only 76 spins yielded anything at all. The longest run without one was 25 spins, ending on spin 86. 43 of those yielded less than the stake, and the one free spins round I saw arrived on spin 54. That spin carried the balance to its session peak of 791.40 credits. It delivered 15 spins, re-triggered and paid 396 credits, or 198x the stake - 46% of everything I won all session. The next best was spin 405 at 226 credits, or 113x the stake, and no other spin in the session paid more than 10x.
Minty’s Closing Thought: One trigger in 480 spins returned 198x the stake and 46% of everything the session won, against a base-game RTP of 94.70% printed on the rules screen. The three jackpot meters ran the whole time and I never saw one awarded, so what the Mini, Major and Mega do to that figure is still an open question for the next run.