Take 5 is a slot run on a 3x3 reel set with 5 fixed paylines. A win needs three identical symbols on a payline, read from left to right. It is accessible on all devices from 0.05 to 100 credits. I played 290 spins at a 5.00 stake from a 5,000.00 balance, and 105 of them paid, 68 of those for less than the stake.
The RTP is 96.11%, and Take 5 is somewhere in the lower end of the volatility range. I finished on 4,345.00 after wagering 1,450.00 and winning back 795.00, a session return of 54.8%.
The slot contains 5 low-value symbols. They are depicted by oranges, plums, lemons, cherries and diamonds, while the 3 high-value symbols are shown by 7s, stars and bells. All symbols can land stacked. On the paytable, the 7 is the most lucrative symbol. It delivers a 200x stake win for 3 across a payline. Three Stars pay 50x the stake, three Bells 20x, and three Oranges, Plums or Lemons 8x.
The slot revolves entirely around the Win Repeater mechanic. It is triggered by hitting a full screen of one symbol in the base game. That means all 9 positions showing the same symbol, so every one of the 5 paylines wins at once.
It may appear a little confusing, but it is really rather straightforward: a 5-section wheel spins, with 4 "Win" sections and 1 "End" section. The wheel keeps spinning until it stops on "End". Each "Win" awards the win again. With the original payout plus up to 4 repeats, one trigger can be paid five times in total. It switches to "End", up to 4 repetitions. In my 290 spins no full screen of one symbol landed, so the Win Repeater never started.
Our Minty Verdict: Waiting for the Win Repeater to hit is agonizing. My best spin paid 235.00, 47x the stake, and the balance never climbed past the 5,000.00 it started with.