Provider:
Inspired Gaming
Six Coins anywhere on screen and Furlong Fortunes Sprint stops being a 20-line horse racing game: the Coins stick, three lives run the respins, and then the leftovers get spread across the field and the race is started by hand. Whichever horse wins, its coin value times the bet is the payout.
You got your 5 reels, 3 rows and 20 fixed win lines that pay from the leftmost reel, and the bet level begins at 0.10 and travels all the way up to 100.00 per round. Only the highest award pays on any one line, and wins on separate lines are added together. It's published at a theoretical RTP of 96.48% over many game cycles. A single game cycle ranges anywhere from 95.08% to 191.11%, depending on how far along the in-a-row bonus progress is. Whatever the bet, a single game will not pay out more than 250,000.00 in cash.
On the reels, the card royals A, K, Q and J fill the bulk of the positions. The three jockey horse symbols - green, yellow and red/white - sit above them in the paytable. All four of them pay 7.00 for five across a complete win line, and you'll also find the game logo, the most rewarding symbol handing you 45.00 for five at the paytable's reference stake. The one frame I captured is a base-game line: three J royals across reels 1 and 2 with the horseshoe wild filling reel 3, worth 0.60 on my 2.00 stake.
Then there's the Coin. That same frame had a handful of Coins scattered around the screen, nowhere near the six it takes to start anything. It doesn't pay on lines at all. Above the reels a banner ran "Win 3 races in a row with your horse for 2,000.00", which prices the streak bonus in cash at the stake I was playing rather than as the 1000x the rules screen states. The wild is depicted by a horseshoe. It substitutes for everything except the Coin, and lands on reels 2, 3 and 4 only.
Furlong Fortunes Sprint is a straightforward game, and it's all about the Coins. They need to land 6 or more anywhere on screen. Position is irrelevant - they don't have to sit on a line or on adjacent reels. The Race Day Bonus opens with a respin round when they land, where the Coins stay and everything else respins. Every position without a Coin in it spins independently on each respin. You have 3 lives to play with.
Now, your lives return to 3 if another Coin lands. The reset is full rather than incremental, so one Coin puts you back to three however many you had left. A respin without one costs you a life, until the lives expire or the screen fills, and then arrives the Boost screen. Boost Coins apply to all horses, and the rest are distributed across horses of your picking before the race runs. You start the race yourself once every Coin has been placed, and the result is announced when it finishes. It pays the coin value on the winning horse times your bet - bonus values that stretch from x60.00 to x2,425.00. x380.00 and x850.00 are among the steps in between. A selected horse winning 2 races in a row pays another 100x, 3 in a row another 1000x. You pick your horse on first entry and can swap it with the Change Horse button, though a horse already on a streak isn't offered.
There's also Spin Chance. It fires automatically rather than being something you opt into. It activates when your credit drops below the cost of play but remains above zero, and a meter offers what's left for one more spin at the current bet: green wins you the spin, red takes the credit. The red and green segments are sized by how much credit is left relative to the bet, and that ratio is the chance you're given.
To pin a game this tame on a bonus you have to wait for, Inspired Gaming has committed to it fully, and across 320 spins at 2.00 I saw the Race Day Bonus four times. They came on spins 34, 56, 208 and 298. The gaps were long - 152 spins between the second and the third. The first two sat 22 spins apart, and the last gap was 90.
From a value viewpoint, it's certainly the bonus that drives the game. Those four races paid 426.00 between them, 73% of everything I won, and they peaked at 90x the stake on spin 208. My balance topped out at 1,114.80 on spin 36 and its low was 875.40, which is where it sat when that third bonus landed. The base game did next to nothing, with merely 76 paying spins out of 320. 44 of those returned under the stake. The longest run without a win was 14 spins, ending on spin 163. I ended at 947.40 from 1,000.00, down 52.60 on 640.00 wagered.
Minty’s Final Note: Four Race Day Bonuses paid 426.00 of the 587.40 I won back over 320 spins, and 152 of those spins sat between the second bonus and the third. Furlong Fortunes Jumps puts the same race behind the same 20 lines, and Bullion Bars Gold Collector runs the sticky-symbol collect without a race at the end of it.