Provider:
Onlyplay
Pyramid Coins is Onlyplay's Egyptian answer to BGaming's 9 Coins: the same 3x3 grid with no paylines, the same Hold & Win round sitting behind a coin-collect trigger. The Onlyplay version dresses that template with a four-tier jackpot ladder above the reels, a Mystery scarab that flips to a coin…
Pyramid Coins fits squarely into a small but well-populated genre: the 3x3 Hold & Win, where a tight grid fills with value coins and a coin-collect feature does the work that scatter-pays or free spins do in bigger slots. BGaming's 9 Coins is the title most often cited as the template. Pyramid Coins keeps the genre's core mechanic intact but layers two extra paying paths onto the base game. The Mystery scarab gives the base game a way to pay outside the coin-only screen, since the scarab flips to a coin value the moment it settles and turns a thin grid into a paying one. The Mystery Jackpot crown is the second of those paths, dropping at random and awarding any of the four fixed prizes on the ladder above the reels without needing the feature to trigger. The genre staples only pay off the coin grid in the base game; Pyramid Coins lets the scarab and the crown chip in too.
Both of those exceptions showed up across this 149-spin run. The scarab landed often enough that several base spins resolved on a coin-and-scarab pair, the scarab reading out around mid-tier values. The crown was rarer, but it appeared next to a scarab on one base spin without dropping a jackpot. The near-miss image gave the ladder above the reels something other than decorative work to do.
Our Minty Verdict: A slot for players who like the bare-bones Hold & Win shape but want a few extras around the coin-grid math. The scarab and the crown reward the base game in a way 9 Coins doesn't, and the coin-collect feature has a 500× ceiling worth chasing on top of the jackpot ladder. Players hunting heavy free-spin variance or a deep paytable should keep looking; the whole game is the coin-collect.
Three icons carry the base game. Value coins are the workhorse, golden discs stamped with prices from 0.50 to 4.50 that drop into cells where they either sit and wait for the coin-collect feature to sweep them up or pay nothing on their own. The Mystery scarab is the second icon. It lands as a purple-and-gold beetle on a settled grid and flips to a coin value, often turning a flat screen into a paying one. The crown is the third icon. Gold-trimmed and rarer than the scarab, it can drop any of the four fixed jackpots when it settles, without the feature needing to trigger.



The base game is paced around those three icons charging the central row of the grid. Coins that land in the middle row push an animated meter on the side of the reels closer to the threshold that opens the coin-collect feature. Outside that mechanic the base spins are quiet, with small stake-sized hits when the scarab lands next to a coin, and the occasional 50× to 67× spike when the scarab reads out a bigger value on a busier grid.
The crown showed up twice in this run. Once next to a scarab on a base spin where the two symbols paid out a small coin-and-flip combination, and once alone on a quieter grid where it did not drop a jackpot. Either visit could have nudged the ladder; neither did. The MINI sits at the bottom of that ladder at 5× stake and the GRAND at 250×, with MAJOR and MINOR at 25× and 10× between them. None of the four fired on its own across the 149 spins. Medium variance is what Onlyplay publishes for the slot. The base game played to that pattern, with busy patches around the features and quieter stretches between.
The feature opens when enough coins fill the central row of the base grid. The Coin Collect symbol sweeps the values of every coin on screen. The screen locks, and respins chase more landings. Multiplier cells drop on top of the locked grid carrying x2 and x3 values, and they stack against everything caught underneath them when the round resolves. The bonus played out several times across the 149 spins, and the gaps between triggers were the kind of stretches the base game's small stake-sized pays were there to fill.



The biggest outcome of the run was an EPIC WIN that closed a feature at 55.00, a 110× hit off the 0.50 stake. Stacked coins and multiplier cells did most of the lifting on that one, the grid resolving with several positions locked and a couple of x2 and x3 cells caught against them. A second feature finished at 18.50, a 37× outcome on the same stake, where the grid filled more thinly and the multiplier cells stayed on the smaller values. Two further triggers paid in similar 25× to 40× ranges. None of them built to the 500× ceiling, but each posted a return the base game on its own wasn't going to match.
The jackpot ladder stayed quiet through every feature. The MINI disc dropped into the grid more than once across the features. MAJOR and MINOR never showed; the GRAND's 250× prize would have needed the full grid filled with jackpot icons to fire, a configuration this run never reached. The Mystery Jackpot crown that can drop one of the four in the base also held off across the rest of the spins.
Late in the run, well after the feature had played out for the last time, the base grid landed two matching 3.00 coins side by side on the middle row with a green MINI disc sitting above them. The scarab was gone. The crown stayed off. The two coins paid out a 50× hit on the 0.50 stake — a 25.50 collect, the kind of figure the base game had been producing in steady taps through the second half of the session. The pyramid meter on the side of the reels had inched halfway up the threshold toward the next coin-collect trigger. Below the grid the credit meter held at 10,091.50 against an opening 10,000. The next spin resolved on a flat grid and the run closed.