Ozwins Jackpots Slot – Free Demo

Provider: Yggdrasil Gaming
Five orbs of one colour, collected inside a single ten-spin round that cannot be retriggered: that is the only route into any of the five progressive levels here. Around it sits a 20-line Yggdrasil slot from 2018 where the Spell Book opens a pick round that ends the moment the Evil Spell shows.

Play Ozwins Jackpots demo

Developed by Yggdrasil Gaming
Game details
Provider Yggdrasil Gaming
Volatility Low
Max Win Per Spin 160,000× bet
Min Bet 0.20
RTP 96.70%
Reels 5
Paylines / Ways 20
Bonus Buy No
Increasing Multipliers No

Crystals, a curse and five reels

Ozwin's Jackpots is a Yggdrasil Gaming slot. Age of Asgard and Lucha Maniacs come from the same studio. It launched in January 2018, built around a magical theme in which an apprentice collects crystals to lift a curse on the sorcerer Ozwin.

This is a 5-reel slot. A win needs at least three matching symbols on adjacent reels along a line. It arrives with 20 pay lines, with wins paying left to right from reel one. I played 460 spins at a stake of 20.00, from a starting balance of 11,000.00.

The Blue Crystal Ball and the Spell Book

Ozwin's Jackpots arrives with the Blue Crystal Ball and the Spell Book as its feature symbols. Three or more of either one, landed anywhere on the reels, is what starts its feature.

Ten tripled spins with no retrigger

The Jackpot Freespins will come into play should you land three or more Blue Crystal Ball symbols, with an additional reward for four or five of them, and during the feature, all line wins are multiplied by 3. The award is 10 free spins. There is no retrigger. The round therefore runs to a fixed ten spins, with the orbs and the multiplier carried across all of them. Coloured jackpot orbs are collected as the round runs, and during my test of 460 spins the feature appeared three times. The first landed on spin 72 and the last on spin 379. The best of them, on spin 219, paid 2,180 credits on a 20-credit stake, or 109 times the stake. It took the balance from 9,524.00 to 11,694.00. The other two paid 30 and 9 times the stake. The bonus rounds together paid 3,220.00, 35% of everything won in the session. The session as a whole yielded 99.7%. Across those 460 spins 201 paid something, and 121 of those paid less than the stake.

Ozwins Jackpots slot

Novice up to Archmage

Each of the five jackpots - Novice, Apprentice, Mystic, Wizard and Archmage - is linked to an orb colour, and finishing five orbs of one colour inside a Jackpot Freespins round wins that tier. The orbs only count inside the round, so a colour has to be completed within those ten spins. All five are progressive, so there is no set value, and across my session no tier was finished. The tiers run in ascending order, from Novice up to Archmage. The best round ran to four orbs of one colour and halted there. The balance swung between a low of 9,342.00 and a peak of 11,788.00 on spin 350.

Minty Slots Verdict: Three Jackpot Freespins rounds in 460 spins, and the closest any of them came to a jackpot tier was four orbs of one colour inside a ten-spin round that cannot be extended. Everything the five progressive levels are worth sits behind that condition, and the base game paid on 201 of my 460 spins, 121 of them for less than I had staked.

Eighteen spellbooks and the Evil Spell

The bonus game arrives in the form of a pick round, and 3 or more Spell Book symbols open a spread of 18 spellbooks revealing prizes and crystals. The round has no spin count of its own, and runs on picks instead. The round concludes when the Evil Spell turns up. That single reveal ends it however many picks have been taken. It appeared once in my test, on spin 126, and paid 260 credits, or 13 times the stake. That came 54 spins after the first Jackpot Freespins round.

What 460 spins produced

Ozwin's Jackpots lacks the win potential outside of its jackpot tiers, and the payouts in the main game are small. The longest run without any win at all in my session was 11 spins, ending on spin 153. The bonus games don't do much to compensate for it unless five orbs of one colour land in a single round. Three Jackpot Freespins rounds and one Spellbook round is what 460 spins produced. They never did for me.